You don’t have to outrun the dragon – you just have to outrun your friends! The real Drakon has captured a band of heroes who were trying to sneak into her lair. Instead of eating them immediately, Drakon has decided to play a game with her prisoners; The first hero to collect 10 gold from Drakon’s hoard will be set free. The rest will be lunch. As one of the captured heroes, you must race through Drakon’s magical maze collecting gold and thwarting your opponents’ moves with trickery and well-placed traps. Drakon is a fast-paced game of chases, tricks, and traps for 2-6 players, playable in 20-60 minutes. This third edition of the game features larger chamber tiles, completely new graphics, and plastic hero and Drakon figures.
Hey, who let these hippos into the backseat? Mom? Did you pack any snacks, they look hungry! Hungry Hungry Hippos Fun on the Run is compact marble-grabbing fun for when you’re on the run. Features quick setup and self-contained storage tray. Set the marbles and get your hippos ready to munch. Cal out ready, set, go! Then you and your opponent press your hippos’ tails. Try to gobble as many marbles as possible-the player whose hippo eats the most wins! Contains self-contained game unit and instructions. For 2 players ages 4 and up.
, Manufacturer: Milton Bradley
The classic game of conquest travels into Middle-earth with this special edition of RISK. Adapted after the battles waged in The Lord of the Rings, it features a highly detailed Middle-earth game board drawn by an official cartographer from the film, and a gold-tone pewter replica of The Ring. Choose to command a Good or Evil force, unite your armies and go into battle with specially sculpted characters, representing Elven Archers, Riders of Rohan Orcs, Dark Riders, Eagles and Cavetrolls. Play by classic RISK rules or add in The Lord of the Rings twists. Uncover ancient Sites of Power around Middle-earth, maximize your powers before the Fellowship leaves the land, and use your leader to aid you in this time-honored game of strategy and daring. Includes 20×20″ game board, ring, 4 armies, 42 territory cards, 2 wild cards, 40 adventure cards, 3 red dice, 2 black dice and an instruction book. For 2 to 4 players. Ages 9 and up.
Control the fate of the world in this incredible game of military strategy, courage and cunning. Play this updated version by Larry Harris, the game’s original creator. With all-new packaging art, a redesigned map and new artillery and destroyer pieces, this classic game is prepared to take on a whole new generation. Players can change the course of history in a few short hours as they maneuver over 350 playing pieces including armies, ships, planes and more. For 2 to 5 players.
Included are 1,000 brain-twisters that will delight and dumbfound as, alone or in teams, players race their brains from GO to mental. Each question contains 4 things. Players must name the odd one out and explain how the others are connected. GO Mental is more than a trivia game, however. It’s also a strategy game. Players can steal questions and challenge players, grabbing bonus points and sending players backward! Ages 12 through adult
Be the player who collects the most cards in this ancient game of matching and mathematics. Fish from the “pool” using cards in your hand – by either matching cards in the pool or adding their values to equal the sum of your fishing card. Watch out! Your opponent may hold the “Eye of Horus”, a magical card that possesses the power to clear the pool of its contents. With beautifully illustrated cards from ancient papyrus, Eye of Horus has crossed the sands of time, bringing players back to the mysterious and majestic days of the pyramids.
In the wild rapids of the Niagara River, fearless canoers battle the water and each other to collect gems along the riverbank. Of course, the most valuable gems are found furthest down-river, close to the waterfall. Yes, there is a waterfall, and careless canoers can fall over the waterfall. Also, players must return collected gems to land in order to be counted. At the end, the player who collects the most value in gems is the winner. Players play on a 3D board, representing the Niagara River and the falls. Canoes float down the river as the river flows, but players can row their canoes up-river or down-river to collect gems, to return them to shore, and to avoid the waterfall. This game is great fun for the family, but is strategic and gives players the chance to plan and steal from one another. Players: 3-5 Ages: 8 and up Playing Time: 60 minutes
The travel version of award-winning Blokus, Travel Blokus is the perfect on-the-go strategygame for two. The simple rules take less than a minute to learn, yet the game has the depth to challenge both beginners and experts alike. Set includes game board with 196 recessed squares, 42 game pieces in vibrant, translucent purple and orange, and game guide.
All the fun! All the strategy! All the involvement! Now players as young as 8 years old can join in! But, GO mental® FUNDAmental isn?t just for kids. Why? Because, it?s more than simply a kids? version of the classic game. GO mental® FUNDAmental can be played either as a stand-alone game or in conjunction with the classic GO mental® so that younger and older players can play, learn and enjoy together! Whether you?re a kid or just a kid at heart, no one?s left out. And, with the Junior Rules, players even younger than 8 can join in with cards you design especially for them! With GO mental® FUNDAmental the entire family can GO mental® at the same time!
AN EXPANSION FOR CARCASSONNE. THIS EXPANSION INCLUDES A 6TH PLAYER. PLAYERS ERECT TOWERS TO STRENGTHEN AND PROMOTE THEIR POWER AND INFLUENCE. EMPLOY GUARDS TO NOTICE MOVEMENT THROUGHOUT THE AREA. CAPTURE OPPONENTS AND EXCHANGE OR USE THEM.
From the jungles of Japanese-occupied Burma to the desolate slopes of long-forgotten atolls, discover this latest exciting expansion for Memoir ’44! The Pacific Theater expansion introduces new units (Chindits, Japanese Giretsu Special Forces, US Marines), new weapons (Mobile Artillery, Flame throwing Tanks), new terrains and features (rope bridges, aircraft carriers, warships, caves…) and new figures (Japanese Infantry, Ha-Go Light Tanks and 75mm AA Guns), and more…